- Mug $18.99
- Value T-shirt $13.99
- Value T-shirt $13.99
- Value T-shirt $13.99
- Ringer T $23.99
- Value T-shirt $13.99
- Baseball Jersey $26.99
- Small Pet Bowl $21.99
- Laptop Skins $22.99
- Calendar Print $5.99
- Mousepad $15.99
- Zip Hoodie $45.99
- iPad Case $38.99
- iPhone 4 Slider Case $24.99
- Kindle Sleeve $31.99
- Men's Tank Top $20.99
- Ringer T $21.99
- Men's Sleeveless Tee $21.99
- Value T-shirt $15.99
- Large Mug $14.99
- Mug $13.99
- Field Bag $26.99
- Messenger Bag $34.99
- Messenger Bag $24.24
- iPad Sleeve $38.99
November 27th, 2013 by Novotny
Channel 4 are doing a games night this coming Saturday, with both a two hour special by Charlie Brooker called How Videogames Changed the World, and Indie Game: The Movie, a 2012 documentary exploring the world of independent video games via three titles. Of these, the only one I’ve played is Super Meat Boy. It’s an old school platformer of fiendish design and highly recommended for those of us with the skills to play it. I failed miserably.
Brooker is probably well-known to our UK members, having started his career as a writer/graphics artist for PC Zone before going on to greedily stick his fingers into every pie he could find. He’s a funny, intelligent guy and he recently spoke to Edge Magazine about the upcoming show.
Something to look forward to methinks!
November 27th, 2013 by Novotny
Noticed an interesting link on Reddit last night. The New Yorker has published a piece entitled “The Psychology of First-Person-Shooter Games“, in which the author, Maria Konnikova, considers the reasons why guys and gals like us enjoy FPS games.
I had thought it was just about fragging your mates, but Ms Konnikova is an internationally renown clever-clogs with some interesting thoughts on why the genre keeps us coming back for more.
Well worth a read, if only to make you feel better about going ‘pew pew pew’ most evenings.
November 19th, 2013 by Novotny
Holy fiddlesticks. Something is coming down the pipes that is a little bit more special than another dual-held controller.
I can’t see it yet. I really have no idea what these guys are going to bring.
But I’ve been around long enough, I’ve read enough and frankly, taken enough cornflakes to know that Valve are about to pull the rug from underneath all of us.
Do you remember the PS1? People said it was a ‘game-changer’.
Valve are just about to blow minds in a similar fashion. I just have no idea how.
It’ll not involve CoD though, I’ll bet on that.
November 18th, 2013 by Novotny
Are video games good for you? Well, studies over the years have suggested that they can improve reactions and visual acuity in regular players. Some surgeons have been known to game for ten to twenty minutes prior to operating, in order to ‘warm-up’, and even those who believe video games will hasten the fall of civilisation admit that players tend to have better hand-eye coordination than most.
But how else do this hobby further our lives?
Pamela Rutledge, Ph.D., M.B.A., thinks gaming encourages self-actualisation and agency, increasing our desire to engage with others and work toward individual or group goals. But I’m going to go one further and suggest that it could make you a better, more rounded person. Bear with me while I explain my theory.
Your parents probably encouraged you to play sports. If we go back to the Greeks, those early meisters of all things intellectual and physical, we see that they ascribed great importance to games. However we can go even further back, to the Irish, who were at this sort of thing in 1600 BC. It’s interesting to read about the cultural significance which the Irish assigned to them; according to this wikipedia article, the Tailteann Games were seen as an important element in ensuring a meritocratic society. Of further note is that these games encompassed both physical and mental activities – to the ancients, sport was not considered a purely physical activity. It provided a method for individuals to find their place in their social groups so to learn how best to utilise their strengths and limit their weaknesses. The games were seen as important to the very fabric of early society.
Nowadays, sport is big business. Whilst many adults engage in some form of physical activity, such as visiting the gymn or ‘fitness centre’, few actually take part in any sport beyond their school years. What we’re losing here, I believe, is the sense of inter-dependency which is fostered by team-based games. The community aspect. It seems that we’re losing an important arena within which to engage in competitiveness; somewhere that we can express our animalistic desire to find our place in the structure of society.
Is this important? I think so. Competitiveness to my mind helps defines the human condition. Humans naturally wish to compete with one another. Perhaps this became hard-wired many years ago, when populations surged and suddenly, upon the serangeti, it wasn’t just lions or enraged antelopes you had to worry about. Somebody might just awp you when you least expected it, and then nick your dinner to boot. It was no longer just about getting your grub and eating it. Other gits had decided it was easier just to let you hunt, then bonk you over the head and take your lunch money.
Back to today. In my opinion, a lot of people now exercise their innate desire to compete in the workplace. Instead of venting these emotions on the playing field or track, the release now occurs in a place where, if asked, the employees would say they’re part of a team. In practise, the workplace is one of the few arenas left in which your average bloke finds himself being measured against others (apart from, of course, the nightclub). In a place where we should be trying to reach the same goal, we instead find themselves trying to ruin or usurp the guys playing on the same team. You don’t win a game of water-polo by constantly trying to drown your team-mates. But increasingly, that seems to be the norm in the office. Seems counter-productive to me.
However in recent times – thanks to technology – new arenas are being built within which we can flex our muscles, so to speak.
It’s a fact of life that people are playing video games everywhere today. This has been the case since the 1970s, when arcades quickly became common and terms such as ‘high-scores’ and ‘pinball wizards’ entered the lexicon.
But it was mostly solo stuff. Some 2 player co-operative games existed, but they were very much in the minority. It wasn’t really until the late 90s, with advancements in internet protocols, that it became possible to play games with 10, 12, 20+ players in them. On-line gaming arrived.
Initially, it was all free-for-all, every man for himself: deathmatch. As incredibly exciting as this was, things were moving quickly. It wasn’t long before team games began to displace the simpler experience of trying to fend for yourself. Immediately, teamplay was massively popular, fulfilling both the wish to compete but importantly, also the desire to be a part of something, to contribute as well as conquer.
One thing that characterises the sort of games played here at Battle-fields is teamplay. Be it Il-2, CS:GO, World of Tanks or BF4, the over-rising concern is playing as part of a team: contributing to the overall goal.
And what do we gain from this hobby?
Well, we’ve had to learn how to communicate quickly and efficently. We don’t speak over others, nor do we put anyone down for making an inept move, knowing only too well that it could be us making a similar mistake in the next round. We know how to congratulate a team member – how to be appreciative of others – and, if we’re more than 12 years old, we’ll have learnt how to lose graciously (possibly). We learn when to bite our lip, and when it’s important to raise another’s spirits. We learn how to be glad, or even delighted, when another compliments us. How to help. How to be a good team-player.
This bestows upon your average BFs member a distinct advantage within modern society. We can compete, we can contribute, and we can share. Online gaming gives us, within the fractured society we inhabit, an opportunity to share humanity. To be together again. To feel like our contribution means something beyond our own gain. To feel community.
The guys who never learn to play in teams never last within their groups, be they social or working enviroments. They’re always looking for a new bunch to play with, and maybe cannot understand why they’re disliked. Perhaps they’re very good at their work, and they ask themselves why they can never stay in a job. They’ve just not had enough practise being in a team.
And so online gaming – especially within BFs – makes you a better person.
November 14th, 2013 by Bone Head
Well if I can’t moan here who can?
I decided that a change from ADSL to Fibre would be a sensible move as the upload speeds are higher and it means I can do more work from home on the Battle-Fields site and servers. So I agreed to the extra money and to transfer my phone to my current ISP, PlusNet. I’ve been with them for over 10 years and in the early days I used to resell their products, even before it was PlusNet.
With speeds up to 70 odd mbit download and super fast uploads what could possibly go wrong? well this:
For the extra money I now have a slower connection In fact it is half the speed it used to be! Still at least the upload is faster :/
I have tried calling them, 3 times, and after 1 hour 20 minutes in total on hold the first time and 58 minutes the second time I gave up on the third attempt. Why did I bother?
November 13th, 2013 by Novotny
We’re all scared of the dark. Everyone, except say Fox. Night-eyes, you see. Foxes can see in the night. Can they see all that scary stuff that comes out? I’d say no. They’d stay indoors, otherwise. Skeletons with archery skills? No thank you.
But then, these scaries only come out at night. During the daytime, it’s all flowers and honky cows. Not like down there. Not like underground, where the sun never shines.
I’m trying to talk about Minecraft. Maybe you’ve played it for 15 minutes. Maybe you haven’t. Some think it’s about building stuff. Making shit. Like a 3D version of MS-Paint.
These people are so totally wrong. Minecraft is a HORROR-EXPERIENCE. I have never shat myself in a game quite like I’ve shat myself playing Minecraft.
Blocky graphics be damned. Fear doesn’t care if you’ve got 2056*2056 textures. If it were realistic, then maybe I would hang up my shovel and say, ‘that’s enough diamonds for me’.
But you can’t get enough diamonds. You’ve got to dig deeper. You have to explore the depths. You have to scream like a little girl. Then – then you might be playing Minecraft.
As entertaining as this video is, it should be pointed out it focuses mostly on how Minecraft changed the games industry and is all about building stuff and blah-de-bah.
Whilst all that may be true, trust me: Minecraft is all about crapping yourself.
November 10th, 2013 by Novotny
It’s not quite the two weeks, be sure! of our good friend Oleg, but he has confirmed that the network bubble is complete, and testing has shown good performance for 15-20 players at this stage. Further improvements are needed to do with performance in towns, related to a subtle bug being worked on at the moment.
Additionally, chainsaws, holsters and other stuff have been confirmed too.
“We finished up for the day here just now. It was a good day, the focus has been:
Finalizing the flow into game
Not holding up release:
All the basic stuff like, creating your character, joining a server, etc… Then some steam integration so you know which servers your friends are on, and such. We’re using steams API, which while is it great being free of gamespy we’re not sure whether external apps (like six or dayzcommander) are able to poll steam’s servers. So we want to make sure our browser provides some improved functionality.
Optimizing/Bugfixing Dedicated server.
This is why we are not out. We need performance.
We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items. Our latest tests have all shown some runaway systems in the code we have to tidy up. The variable synchronization system that was developed for work with the network bubble, is checking the variables very often. We’re optimizing this. Also, there are many string comparisons. These have been refactored so references are used (lookup numbers) to speed up the process. things like animations etc… are generally recorded as strings – ArmA wasn’t build to handle very large numbers of things so this has been a large area of optimization.
We also have a bug where sounds (which are temporary vehicles) are being queued up and sent to all JIP players. This causes us a steady loss of performance on the server.
The synchronized variables are also checked for each player, this is inefficient and we are refactoring that. It is our biggest obstacle to releasing the alpha right now. We know what needs to be done with it so we’re working on that, then we will again reassess the performance.
Why not just say its not out on xxx day?
If I start saying “oh it won’t be out then” people start asking me about the day after, and the day after. So it just encourages people to keep asking me when it is, and the “announced date” would be when I go “yeah, it could be out then”.
What we have now
We have now something that provides basic functionality for 10-20 players. The new zombies are in, they provide excellent pathfinding outdoors, and improved pathing indoors. They are capable of breadcrumb navigation or line of sight. At low server FPS they will start to rubberband and glitch through walls much more often. They are very much a work in progress.
Client performance out of the cities is very, very smooth. We still have a bug in the cities that occurs (and shouldn’t) that causes lower framerates. This will eventually be solved, but for now it is noticable when looking at center of cities. Overall, the feedback from the testers is that performance is much smoother than with the mod.
The inventory is a bit of a mixed bag. There are some mistakes we have made that, unless we delayed the standalone, we can’t fix until later. But overall, I think it is a huge step up. Stacked items, wetness, damage, crafting, containers, clothing, weapons, pistol holsters, bags, melee weapons, chainsaws, masks, gloves, boots… you name it.
So, what next?
We keep optimizing the build. In the meantime, I would encourage everyone to checkout Project Zomboid which is now available on steam. This has been a massive design inspiration and I recommend it to everyone interested in DayZ.”
November 10th, 2013 by Bone Head
Valve have said that Half Life 3 or any other game for that matter wont be exclusive to Steam. (Hurray I say!)
Speaking to IGN, Valve’s Greg Comer said, “you won’t see an exclusive killer app for SteamOS from us. We’re not going to be doing that kind of thing.”
Read the lot here.
November 9th, 2013 by Bone Head
Those of you who don’t know or don’t care to look, or don’t care; Battle-fields.com has a shop. Well when I say shop its more of a shelf in someone else’s shop.
Yes that’s right, you can buy your loved one a B-F thong for Christmas, just think of the smile on her / his face when they unwrap a thong with a cheeky (no pun intended) little slogan on it.
Not only do they have to put up with your constant gaming but they can show their support and join in the fun knowing they will be more attractive to you whilst posing in their pouch.
Finn wears one and it makes him better at gaming.
“I find the B-F thong cups my manliness and stops me jiggling whilst gaming, I’ve never looked back since I got the B-F thong” ….. which is why I maybe managed to shoot him in the back in a game of CS recently, possibly the only time ever.