View Full Version : Sevastapol Updated

21-06-2006, 16:56
Right, some things I've done to Sevastapol, swapped late-war flak objects for more suitable AAA.Upgraded blue fighter base's flak from 3 pieces to five including flak88 should stop reds from hassling blue base quite so much.
Shifted I53s and I16s to the city airfield increasing turnaround times closer to what blue have to deal with which is more important now that the Pe2 is flyable here.
Created a proper port for the russian ships blue have to target...
Blues now have to target more ships here rather than the airfield vultching targets they had before.
Adding bonus planes (MiGud/IAR81) and the He111 H-2 to the forward blue base to increase their bombing potential in light of the shift in targets and the prescence of the Pe2 again.
Added a few 'reference points' to the airfields.

22-06-2006, 22:35
Sounds good! A good map thats plenty of fun...should be even more fun.

24-06-2006, 11:46
I have checked the updated version now on the server everything is OK apart from MiGud's have no loadout restrictions although limited in number, I assume I must have made a syntax error of some sort in the .ini file. All other russian planes have no rockets allowed.

29-07-2006, 01:58
Could we change the IAR80 to the IAR81a?