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Zorin
17-11-2007, 19:25
Fleet Air Arm vs IJA

Red

Seafire L.III
F6F-5

Blue

A6M5-B
Ki-43-II Kai
N1K2-JA

Give me a scenario that would fit. No need for a red airfield as both planes can take-off with decent fuel and armament loadouts from a Essex class carrier.

I'd say someting like Chichi or Kyushu.

Algorex
17-11-2007, 19:37
Sabang 1944
Operation Crimson, Task Force 62, air strikes and bombardment of harbour and oil installations in northern Sumatra, 25 July 1944.

Palembang 1945
Operation Meridian 1, Task Force 63, air strikes on oil refineries at Pladjoe, on Sumatra, 24 January 1945.

Barney
17-11-2007, 20:00
was there any hurricanes, I think there were? I have seen hurricanes with navy markings.

Zorin
18-11-2007, 00:17
We have a winner:

Palembang 1945
Operation Meridian 1, Task Force 63, air strikes on oil refineries at Pladjoe, on Sumatra, 24 January 1945.

Red:
887 + 894 squadron: Seafire L.III

1770 squadron: Firefly MK.I (Get Nightshifter's skinpack! :) )

1830: Corsair II

1839 + 1844: Hellcat I (F6F-3)

Blue:

A6M5-B (Ko+Otsu)
N1K2-JA
Ki-43-II Kai
Ki-61-I Hei
Ki-84 1A

Carriers will be substituted by testrunways.

Algorex
18-11-2007, 00:20
And you can use the now used sumatra coast on singapore map.

Sounds like a winner, not dissimilar to the excellent luzon map by icefire

Zorin
18-11-2007, 00:48
Problem with the Singapor map is the fact that Sumatra consists of about one town and the rest is plain land and not even the part where Palembang is located. I'll look for a substitute that will fit a little better.

Zorin
18-11-2007, 01:46
Screw the Burma map, no ocean is stupid. I'll simply build a whole town on the Singapore map, but not on the still plain Sumatra part.

To set the mood (http://www.naval-history.net/WW2Memoir-Indomitable-Whiteing1.htm)

Nightshifter
18-11-2007, 02:06
1770 squadron: Firefly MK.I (Get Nightshifter's skinpack! :) )



Cool, one of those early Mk. Firefly skins I made was actually from that very squadron Serial No. (DT934) :)

Zorin
18-11-2007, 02:10
Cool, one of those early Mk. Firefly skins I made was actually from that very squadron Serial No. (DT934) :)

Great :)

Did you actually put together a Seafire template you could use to make skins of the squadrons posted above? :)

Nightshifter
18-11-2007, 02:16
Well I still have my template for that skin yeah, I make a new one for every skin basically so I have a lot of very messy Firefly templates or do you mean an actual Seafire template as opposed to a Firefly one?

Zorin
18-11-2007, 02:19
Well I still have my template for that skin yeah, I make a new one for every skin basically so I have a lot of very messy Firefly templates or do you mean an actual Seafire template as opposed to a Firefly one?

An actual Seafire one.

Nightshifter
18-11-2007, 02:22
No but I don''t suppose it would be too hard to convert the Firefly template or one of my other Seafire templates to a Seafire from e.g. 887 Squadron.

Zorin
18-11-2007, 02:34
No but I don''t suppose it would be too hard to convert the Firefly template or one of my other Seafire templates to a Seafire from e.g. 887 Squadron.

Yes, as far as I can tell both 887 and 894 Seafires were painted in the classic scheme.

http://www.fleetairarmarchive.net/aircraft/seafire_BPF_S112_profile.jpg

http://www.battleships-cruisers.co.uk/images/hmsindefatigableplane.jpg

http://www.battleships-cruisers.co.uk/images/hmsindefatigableplane2.jpg

Zorin
18-11-2007, 04:03
Map

http://i205.photobucket.com/albums/bb107/ZorinW/Palembang_map.jpg

Targets

Red:

Naval base with adjoining airfield

Oil refinery and dispatch harbor

Blue

British Eastern Fleet

1x CA
2x CVE
2x DD
+ several tankers and freighters

doc
18-11-2007, 09:51
Looks a definite winner - the link is a great scene setter. I love the original documentation for things like this. Pity I can't get my dad's flying logs and Stalug Luft III diary - family problems! Used to love reading those.

Cheers

doc

Zorin
18-11-2007, 15:30
finished

Blasny
18-11-2007, 19:11
Wow, that was fast. Can't wait to fly this!
Doc, we get on UKD3 also, right? :rolleyes:

NS-IceFire
18-11-2007, 22:24
Brilliant Zorin! Love the idea and the setup looks great!

Zorin
18-11-2007, 22:45
I only hope the very soft japanese tanks won't require excessive loadout locking. :confused:

I have no experience with pacific maps.

NS-IceFire
19-11-2007, 00:03
Just up the number if they do prove to be a problem. They used to be very very vulnerable to even .50cal rounds but I think thats changed. Either its now impervious to .50cal or its just so resistant you need allot of rounds on target. I hope you don't have to lock the Seafire's rockets...those are awesome :)

Zorin
21-11-2007, 16:11
I enlarged the refinery and added a trainstation and camp to up the number of targets. That should do I'd say.

Pictures will follow when my I-Net connection is properly back up.

Zorin
21-11-2007, 21:14
Naval base and airfield
http://i205.photobucket.com/albums/bb107/ZorinW/P_airfield.jpg

Palembang refinery
http://i205.photobucket.com/albums/bb107/ZorinW/P_refinery1.jpg
http://i205.photobucket.com/albums/bb107/ZorinW/P_refinery2.jpg

Station + camp
http://i205.photobucket.com/albums/bb107/ZorinW/P_camp1.jpg
http://i205.photobucket.com/albums/bb107/ZorinW/P_camp2.jpg

Fleet
http://i205.photobucket.com/albums/bb107/ZorinW/P_fleet2.jpg
http://i205.photobucket.com/albums/bb107/ZorinW/P_fleet1.jpg

Sonko
22-11-2007, 19:11
Looking good, the only confusing seems to be the hangar directly behind the airstrip at the naval base.

EDIT:
Is the refinery full of gas train cars? :D

Zorin
22-11-2007, 19:25
It has partially to do with "connecting" airfield and harbor, but more importantly it is meant to prevent people to try and land there.

As for the train cars, they all were ammunition ones at one point, but as that resulted in total destruction after a single bomb hit(~3000points), I only placed a few in the big tanks and the rest are regular train cars. That way reds will have to attack several times to destroy all of them.

Sonko
22-11-2007, 21:48
It was enjoyable and great fun with about 15 players, the aaa at the targets need to be looked at, it was a bit heavy, imo.

Zorin
23-11-2007, 00:23
Which targets?

Airfield, refinery or both?

Or is the fleet artillery too heavy?

Firelok
23-11-2007, 01:20
All of them TBO, I attacked them all. I'm OK with strong AAA over targets but I was a little worried about what performance hit there would be with a fuller server.
I quite enjoyed attacking active carriers for a change, was pretty scary but when the skies are full of planes too we might have problems.

All the target info worked fine as for the AAA, I think we should wait and see then reduce it a bit (80% of it's current amount maybe.?)

Some good dogfights on this map BTW even with only half full server.

Zorin
23-11-2007, 03:23
Current AAA setup:

Naval base

1x DD RoF 15.0 Average
2x 75mm
1x 3x25mm
1x 2x25mm
1x 20mm


Refinery+Station+Camp

3x 75mm
2x 20mm
1x 2x25mm

1x DD RoF 10.0 Rookie (4km from the refinery up the river)

Fleet

1x DD 15.0 Average
1x DD 55.0 Rookie
1x CVE 35.0 Rookie
1x CVE 55.0 Rookie

_________________________

Suggestions?

NS-IceFire
23-11-2007, 03:47
Might be the 3x25 and 2x25...those guys are accurate and powerful.

Zorin
23-11-2007, 16:17
Ok, so should we change them to single 20mm?

And what about the fleet?

NS-IceFire
23-11-2007, 23:03
Yep changing those over to single 20mm might offer the best setup. You could always put one 3x25 in somewhere if you needed to beef things up...but they are deadly accurate as I found in several scenarios where I put a bunch in thinking they'd be somewhat like the Bofors 40mm or Soviet 25mm. For whatever reason they are better.

Zorin
24-11-2007, 00:02
Should we silence one of the CVEs?

Firelok
24-11-2007, 00:41
Should we silence one of the CVEs?

what about trying with the destroyer off first and see how it is, like I said in an earlier post it's unusual to be subjected to carrier AAA, it's a 'feature' :D

Zorin
24-11-2007, 01:25
what about trying with the destroyer off first and see how it is, like I said in an earlier post it's unusual to be subjected to carrier AAA, it's a 'feature' :D

Rgr, I'll send the altered version asap.

Naval base

2x 75mm
3x 20mm

Refinery+Station+Camp

3x 75mm
3x 20mm

1x DD RoF 10.0 Rookie (4km from the refinery up the river)

Fleet

1x DD 15.0 Average
2x CVE 55.0 Rookie

Firelok
02-12-2007, 06:28
ran Palembang with decent number of players, I think it went well. Blues committed to a determined and often suicidal attack on the fleet and came out winners.

Some performance problems reported over the inland oil refinery but otherwise it went very well.

Zorin
02-12-2007, 13:23
ran Palembang with decent number of players, I think it went well. Blues committed to a determined and often suicidal attack on the fleet and came out winners.

Some performance problems reported over the inland oil refinery but otherwise it went very well.

Could be the clouds, at least for me they are true performance killers... as for the fleet, we could still silence one of the carriers.

Anyway, I'm glad it worked well and that it is a balanced plane set :)

Firelok
05-12-2007, 12:07
I've added this, It's very good. Pacific maps are really hard to do. We need more (but that's difficult.) Thanks very much Z. :)