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Brcn
05-01-2006, 12:40
Briefing For Blue Team
Early 42: The RAF constantly keep crossing the Channel to raid some targets in France, while we are sending out Jabo's to attack targets in southern England as well as ships we spot in the Channel. All in all it looks very bright in the moment, as the RAF's losses are way higher than ours. Early this morning a British convoy was spotted in the Channel. It's apparently heading towards the safe harbour of Portsmouth. We have to make sure it does not get there. Mission objectives: Sink the convoy in i10! Fly cover over France and destroy any enemies you encounter!

Briefing for Red Team
Early 42: We are constantly attacking occupied France to give the Luftwaffe a hard time. The Luftwaffe in return keeps sending low flying Jabos into England to cause terror and panic. Any ships in the Channel are almost immediately attacked by the enemy, but we usually keep the upper hand.\n Todays mission will send you to the French coast, not far into enemy country. French resistance has contacted us about a German supply depot near the coast. To them it looked more like a huge contrcution depot than a military depot, but the fact they store heavy artillery along with concrete tells us we have to intervene. The supply depot is situated at the end of the railway line in H8. One of our convoys did not manage it back to port in the dark and we fear that the Luftwaffe will try to take advantage of this.

Tactical hints on dogfights: The Germans introduced a new fighter lately. It is called Focke Wulf 190. It is a lot better than the Messerschmitts the Germans have. Our evaluation of that bird shows that our Spitfires have advantages over it we have to use to stay alive.
1st) The best altitude for us is between 3000 and 5000 meters.
2nd) We can outclimb the Focke Wulf at altitudes above 3000 feet.
3rd) We can outturn the Focke easily at any altitude.
4th) Our slow speed handling is superior to the Fockes.
5th)The Fockes advantages are speed, roll and dive. If attacked, try to evade by turning and climbing - but don't get too slow. To attack, secure a position above the German and force him into a maneuvering dogfight. When he disengages, don't chase him unless your wingmen provide sufficient cover - beware of the Hun in the sun.

Mission objectives: Desytroy Enemy depot in H8Num9. Cover our ships in i10. Most of all, stay alive

Map: Normandy 2
Weather: Clear
Clouds: None
Time: 7:00 am

Available Planes For Blue Team:
Bf-109F-4
Bf-110G-2
He-111H-2
He-111H-6
Ju-87D-3
Fw-190A-4

Available Planes For Red Team:
A-20G
B-25J-1NA
HurricaneMkIIb
HurricaneMkIIc
P-40E
SpitfireMkVb

Further Information For Bue Team
There are totally 14 ships, 4 destroyers and 10 cargo ships. 10 of them are needed to be destroyed by the blue team. It is always easier to sink the cargo ships than the destryer, so ignore the destroyers and go for the cargo vessels. Stay fast as you will have a lot of nasty AAA firing to you from the warships. The convoy is located in i10, north. The blue team also has to defend their own ground forces. These are located in the town Langrune-sur-Mer in H8.

Further Information For Red Team
Red team has to split their forces, for attack and defence. They have to protect their ships in i10 from the German bombers coming from their NE base, and they have to attack the targets in H8, Langrune-sur-Mer. The ground targets that they have to destroy are roughly on the way of the German fighters coming from their southern base, so bombers without escort will probably be intercepted by those fighters, even if their route is the ships.

The ships are well defended by 4 destroyers but the cargo ships are easy to sink, a fast 110 can slip through the AAA and release its bombs. The threat shall be intercepted on their way, well before they are in the vicinity of the convoy.


Notes:
This map is called if no team wins Objective_Tirpitz, Objective_TirpitzBlue, Objective_TirpitzRed.

If red team wins this map, Objective_Singaporered is called. If blue team wins this map, Objective_Smolensk2blue is called. If there is no winner, the next map will be Objective_Kursk.

Brcn
05-01-2006, 12:41
Briefing For Blue Team
Early 42: The RAF constantly keep crossing the Channel to raid some targets in France, while we are sending out Jabo's to attack targets in southern England as well as ships we spot in the Channel. All in all it looks very bright in the moment, as the RAF's losses are way higher than ours. Early this morning a British convoy was spotted in the Channel. It's apparently heading towards the safe harbour of Portsmouth. We have to make sure it does not get there. Mission objectives: Sink the convoy in i10! Fly cover over France and destroy any enemies you encounter!

Briefing for Red Team
Early 42: We are constantly attacking occupied France to give the Luftwaffe a hard time. The Luftwaffe in return keeps sending low flying Jabos into England to cause terror and panic. Any ships in the Channel are almost immediately attacked by the enemy, but we usually keep the upper hand.\n Todays mission will send you to the French coast, not far into enemy country. French resistance has contacted us about a German supply depot near the coast. To them it looked more like a huge contrcution depot than a military depot, but the fact they store heavy artillery along with concrete tells us we have to intervene. The supply depot is situated at the end of the railway line in H8. One of our convoys did not manage it back to port in the dark and we fear that the Luftwaffe will try to take advantage of this.

Tactical hints on dogfights: The Germans introduced a new fighter lately. It is called Focke Wulf 190. It is a lot better than the Messerschmitts the Germans have. Our evaluation of that bird shows that our Spitfires have advantages over it we have to use to stay alive.
1st) The best altitude for us is between 3000 and 5000 meters.
2nd) We can outclimb the Focke Wulf at altitudes above 3000 feet.
3rd) We can outturn the Focke easily at any altitude.
4th) Our slow speed handling is superior to the Fockes.
5th)The Fockes advantages are speed, roll and dive. If attacked, try to evade by turning and climbing - but don't get too slow. To attack, secure a position above the German and force him into a maneuvering dogfight. When he disengages, don't chase him unless your wingmen provide sufficient cover - beware of the Hun in the sun.

Mission objectives: Desytroy Enemy depot in H8Num9. Cover our ships in i10. Most of all, stay alive

Map: Normandy 2
Weather: Clear
Clouds: None
Time: 7:00 am

Available Planes For Blue Team:
Bf-109F-4
Bf-110G-2
He-111H-2
He-111H-6
Ju-87D-3
Fw-190A-4
Bf-109G-2

Available Planes For Red Team:
A-20G
B-25J-1NA
HurricaneMkIIb
HurricaneMkIIc
P-40E
SpitfireMkVb

Further Information For Bue Team
There are totally 14 ships, 4 destroyers and 10 cargo ships. 10 of them are needed to be destroyed by the blue team. It is always easier to sink the cargo ships than the destryer, so ignore the destroyers and go for the cargo vessels. Stay fast as you will have a lot of nasty AAA firing to you from the warships. The convoy is located in i10, north. The blue team also has to defend their own ground forces. These are located in the town Langrune-sur-Mer in H8.

Further Information For Red Team
Red team has to split their forces, for attack and defence. They have to protect their ships in i10 from the German bombers coming from their NE base, and they have to attack the targets in H8, Langrune-sur-Mer. The ground targets that they have to destroy are roughly on the way of the German fighters coming from their southern base, so bombers without escort will probably be intercepted by those fighters, even if their route is the ships.

The ships are well defended by 4 destroyers but the cargo ships are easy to sink, a fast 110 can slip through the AAA and release its bombs. The threat shall be intercepted on their way, well before they are in the vicinity of the convoy.


Notes:
This map is called if blue team wins Objective_Spain.

If red team wins this map, Objective_Singaporered is called. If blue team wins this map, Objective_Smolensk2blue is called. If there is no winner, the next map will be Objective_Kursk.

Brcn
05-01-2006, 12:41
Briefing For Blue Team
Early 42: The RAF constantly keep crossing the Channel to raid some targets in France, while we are sending out Jabo's to attack targets in southern England as well as ships we spot in the Channel. All in all it looks very bright in the moment, as the RAF's losses are way higher than ours. Early this morning a British convoy was spotted in the Channel. It's apparently heading towards the safe harbour of Portsmouth. We have to make sure it does not get there. Mission objectives: Sink the convoy in i10! Fly cover over France and destroy any enemies you encounter!

Briefing for Red Team
Early 42: We are constantly attacking occupied France to give the Luftwaffe a hard time. The Luftwaffe in return keeps sending low flying Jabos into England to cause terror and panic. Any ships in the Channel are almost immediately attacked by the enemy, but we usually keep the upper hand.\n Todays mission will send you to the French coast, not far into enemy country. French resistance has contacted us about a German supply depot near the coast. To them it looked more like a huge contrcution depot than a military depot, but the fact they store heavy artillery along with concrete tells us we have to intervene. The supply depot is situated at the end of the railway line in H8. One of our convoys did not manage it back to port in the dark and we fear that the Luftwaffe will try to take advantage of this.

Tactical hints on dogfights: The Germans introduced a new fighter lately. It is called Focke Wulf 190. It is a lot better than the Messerschmitts the Germans have. Our evaluation of that bird shows that our Spitfires have advantages over it we have to use to stay alive.
1st) The best altitude for us is between 3000 and 5000 meters.
2nd) We can outclimb the Focke Wulf at altitudes above 3000 feet.
3rd) We can outturn the Focke easily at any altitude.
4th) Our slow speed handling is superior to the Fockes.
5th)The Fockes advantages are speed, roll and dive. If attacked, try to evade by turning and climbing - but don't get too slow. To attack, secure a position above the German and force him into a maneuvering dogfight. When he disengages, don't chase him unless your wingmen provide sufficient cover - beware of the Hun in the sun.

Mission objectives: Desytroy Enemy depot in H8Num9. Cover our ships in i10. Most of all, stay alive

Map: Normandy 2
Weather: Clear
Clouds: None
Time: 7:00 am

Available Planes For Blue Team:
Bf-109F-4
Bf-110G-2
He-111H-2
He-111H-6
Ju-87D-3
Fw-190A-4

Available Planes For Red Team:
A-20G
B-25J-1NA
HurricaneMkIIb
HurricaneMkIIc
P-40E
SpitfireMkVb
SpitfireMkVc4xH

Further Information For Bue Team
There are totally 14 ships, 4 destroyers and 10 cargo ships. 10 of them are needed to be destroyed by the blue team. It is always easier to sink the cargo ships than the destryer, so ignore the destroyers and go for the cargo vessels. Stay fast as you will have a lot of nasty AAA firing to you from the warships. The convoy is located in i10, north. The blue team also has to defend their own ground forces. These are located in the town Langrune-sur-Mer in H8.

Further Information For Red Team
Red team has to split their forces, for attack and defence. They have to protect their ships in i10 from the German bombers coming from their NE base, and they have to attack the targets in H8, Langrune-sur-Mer. The ground targets that they have to destroy are roughly on the way of the German fighters coming from their southern base, so bombers without escort will probably be intercepted by those fighters, even if their route is the ships.

The ships are well defended by 4 destroyers but the cargo ships are easy to sink, a fast 110 can slip through the AAA and release its bombs. The threat shall be intercepted on their way, well before they are in the vicinity of the convoy.


Notes:
This map is called if red team wins Objective_Marianas, Objective_Marianas2.

If red team wins this map, Objective_Singaporered is called. If blue team wins this map, Objective_Smolensk2blue is called. If there is no winner, the next map will be Objective_Kursk.

Brcn
05-01-2006, 12:46
I am informed that airstart that the red team has in this map is giving the red team unfair advantage.

Yellow 2
05-01-2006, 14:49
As the red team has two distinct and separate objectives - defense of the convoy and ground attack does this map only really work when there are enough players in the red team to ensure that both objectives receive attention. I know that when I play it I select a Spitfire and fly convoy protection as I know sooner or later an E/A will come along. If the server is only half full and the majority of red players did this could red win?

An enjoyable map but as I said I haven't flown all permutations.

Cheers :)

Xiola
05-01-2006, 15:09
Can we have a spitfire with more ammo like a MK Vc , or was this not in the theatre?

bokatar
05-01-2006, 15:49
As the red team has two distinct and separate objectives - defense of the convoy and ground attack

defence of the convoy is not red teams objective, if u say that it is also the blue objective to defend their ground targets, then each map there are 2-6 objectives for each side.. (Don't mix that up with Schweinfurt or BoBBlue missions)

I'm against the airstarting spits unless the airstart altitude is adjustable.. They appear suddenly 2k above the blue fighters at halfway through the shore.. Then piece of cake for A-20's to wreak havoc on targets.

NS-IceFire
05-01-2006, 15:55
Can we have a spitfire with more ammo like a MK Vc , or was this not in the theatre?
Finding a Vc in 1942 over the chanel was hard. Most of the Vc models were fitted with tropical filters and sent to Malta or North Africa (depending on times and situation).

Even in 1943 and 1944 most of the V model Spitfires were still Vb's. The 60 rpg is a bit of a problem but the aircraft itself is good enough and thats still enough to down a couple of aircraft.

Brcn
05-01-2006, 21:38
According to the stats the mission was played 17 times. Blue team won 2 times and red team won 11 times. 4 times there was no winner. Just an information for you :)

norrismcwhirter
06-01-2006, 00:14
Interesting stats considering the hard time the RAF were having at the time dealing with the FW190 ;)

Ta,
Norris

Brcn
06-01-2006, 00:25
Maybe we can give the Hurri an airstart and Spit stays and starts on land?

Xiola
06-01-2006, 02:31
Interesting stats considering the hard time the RAF were having at the time dealing with the FW190 ;)

Ta,
Norris

This has nothing to do with who won the map.

Look at the Fw190 kill death ratio and you will see EVERYONE has a hard time dealing with the Focke Wulf.

The fact that the bombers get thru does not affect the fact that its very hard fighting Fockes in a Spitfire 5.

Grey_Mouser
06-01-2006, 03:18
The airstart with the objectives close to it gives red team an advantage...but I assure you that if you take the airstart away, the map is a turkey shoot for blue team. Do we want this to be a blue map or a red map? I don't see this map as ever being equal with the given plane set.

I have had many missions where I racked up 5 or more kills on that map flying Fw...my recommendation is to change the borders on the map, leave the airstart for red team and move the blue objectives farther away from the red airstart...or red airstart farther from ships...either or, but not to the point where the blue objectives are closer to the blue base than the red airstart is from the blue objectives...making sense?

Bottom line, imho like Jtd said, the airstart is the only thing a Spitfire has on its side...the Fw is totally superior...in fact, if I'm in a Fw and a spit is 2000 meters above me and I have 3000 meters below me...I can still dive away from the spit.

The only thing I don't like is if I'm fighting over the ships and I have the whole red team spawning amongst us...I think simply adjusting the targets or moving the airstart point would be the ticket.

Xiola
06-01-2006, 03:45
Like GreyMouser says, the Fw190 pilot has to make a mistake for the Spit to even have a hope of catching him.

Therefore the problem isnt with the fighters, its with the red objectives being to easy to hit with the heavy bombers.

Your idea for moving the targets closer to the blue base is a great first step to balancing the map. If this isnt enough, we can think of some more ideas to give blue team more of a chance.

Algorex
06-01-2006, 10:14
A good altenative for increasing the number of tanks is to spread out the target vehicles. Now you can easily take out 20 or more cars and tanks with one bomb. When the map first came out people had real trouble spotting the columns, but now atleast the regulars remember the spots where they can get more than 10 kill with one 1000lb.

Brcn
06-01-2006, 12:16
Incoming chages seemed to be agreed upon:

1. Relocating the base that gives airstart for the Spit.
2. Increasing the number of targets needed to be destroyed for the red team.

I also have one suggestion: The FW that gives the Luft its advantage is not present on the northern base where He 111s take off. We could add a FW to that base. Then the spits will have the hard time that they should have.

Yellow 2
06-01-2006, 15:53
[QUOTE=Brcn]
Early 42: The RAF constantly keeps crossing the Channel to raid targets in France, while we are sending out Jabo's to attack targets in southern England as well as ships we spot in the Channel. All in all it looks very bright at the moment, as the RAF's losses are much higher than ours. Early this morning a British convoy was spotted in the Channel. It's apparently heading towards the safe harbour of Portsmouth. We have to make sure it does not get there. Mission objectives: Sink the convoy in i10! Fly cover over France and destroy any enemies you encounter!


Early 42: We are constantly attacking occupied France to give the Luftwaffe a hard time. The Luftwaffe in return keeps sending low flying Jabos into England to cause terror and panic. Any ships in the Channel are almost immediately attacked by the enemy, but we usually hold the upper hand. Today's mission will send you to the French coast, not far into enemy territory. The French resistance has contacted us about a German supply depot near the coast. To them it looked more like a huge construction depot than a military depot, but the fact that they store heavy artillery along with the concrete tells us we have to intervene. The supply depot is situated at the end of the railway line in H8. One of our convoys did not make it back to port in the dark and we fear that the Luftwaffe will try to take advantage of this.

Tactical hints on dogfights: The Germans introduced a new fighter recently. It is called the Focke Wulf 190. It is a lot better than the Messerschmitts the Germans have been using. Our evaluation of the F.W.190 shows that the Spitfire has advantages over it which we have to use to stay alive.

There are a total of 14 ships, 4 destroyers and 10 cargo ships. 10 of them must to be destroyed by the blue team. It is always easier to sink the cargo ships than the destroyers, so ignore the destroyers and go for the cargo vessels. Stay fast as you will have a lot of nasty AAA firing at you from the warships. The convoy is located in i10, north. The blue team also has to defend their own ground forces. These are located in the town of Langrune-sur-Mer in H8.

The Red team has to split its forces, between attack and defence. They have to protect their ships in i10 from the German bombers coming from their NE base, and they have to attack the targets in H8, Langrune-sur-Mer. The ground targets that they have to destroy are roughly on the route of the German fighters coming from their southern base , so bombers without escort will probably be intercepted by these fighters.
Our convoy is well defended by 4 destroyers but the cargo ships are easy to sink, a fast 110 can slip through the AAA and release its bombs. The threat must be intercepted on route, well before they are in the vicinity of the convoy.


Brcn I hope you don't mind but after your recent reply to my post about the briefs I have had a look at this one and made some alterations. I have tried not to change the brief if at all possible and have confined myself to tidying up the text.I have highlighted the areas I am suggesting could be changed. I don't want to make your life any harder I just wanted to contribute. Anyway see what you think and I won't be offended by any comments you make; after all you are the boss!

Cheers :)

Brcn
06-01-2006, 21:46
Thanks a lot!

You are not making harder, instead you are making a lot more easier for me :) Adding this to the briefing is just a copy and paste process :D

Can you do it with all of the briefings I will post here? :D

Thanks

Yellow 2
07-01-2006, 09:03
Can you do it with all of the briefings I will post here? :D
Thanks

Yes I will try Brcn. If it becomes a problem and I can't continue I will let you know but otherwise assume I will do it!

You mention cut and paste, do you still want me to highlight those sections I alter? Would it be better if I left the brief intact instead of deleting those sections that haven't changed? I'm going to make a start on the others that have been posted. As far as I can see there is only one brief for each scenario but we could have at least two briefs ie Blue/Red. I am only looking at the first and assuming any others are identical. Please PM me if what I do can't be cut and pasted as I'm no computer expert.

Cheers :)

Brcn
07-01-2006, 12:03
If you want you can completely rewrite all the briefings. The information is there, some are well written, some are not. You can make them more readworthy than us.

Just don't invest time anything other than briefings, they are not in the actual mission (the notes, further infos etc). You can make the brieifings as long as you want.

Brcn
07-01-2006, 12:14
Incoming chages seemed to be agreed upon:

1. Relocating the base that gives airstart for the Spit.
2. Increasing the number of targets needed to be destroyed for the red team.

I also have one suggestion: The FW that gives the Luft its advantage is not present on the northern base where He 111s take off. We could add a FW to that base. Then the spits will have the hard time that they should have.

Does everyone agree on these?