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  1. #21
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    was excellent fun: delays are expected up to a point...password was a mess and resulted in pandemonium with ppl joining etc. Have to say I got "thrown in at the deep end" leading red fighters but thanks to the determination and patience of my fellow teammates we put some sort of a show together...tactics on first run were flawed but after a re-jig we got a better run for the bombers 2nd time. Cant wait for the next one!!!

  2. #22
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    Quote Originally Posted by Zorin View Post
    All valid points that should be easy to incorporate in the next run.

    But one thing really bugs me, why do people have such problems installing skins? It's not like it is witch work, only copy and paste. Guess we need to make a teaching video or something about it.
    Why not get pilots to confirm they have the skins before they are added to the roster. No skins....no fly!

  3. #23
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    How about a skins zip file that, when installed to the IL2 folder, has all the paths set so that everything goes in the right place?

    I can sort that if you like.

  4. #24
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    Quote Originally Posted by the_vicar View Post
    How about a skins zip file that, when installed to the IL2 folder, has all the paths set so that everything goes in the right place?

    I can sort that if you like.

    We had that! I put the netcache in as well.
    ... my foldable "Hog Pen"

  5. #25
    Algorex is offline General More Posts Than Postman Pat
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    Quote Originally Posted by the_vicar View Post
    How about a skins zip file that, when installed to the IL2 folder, has all the paths set so that everything goes in the right place?

    I can sort that if you like.
    The .rar-file was exactly like that. Extract to il-2 main folder and you should've been good to go.

  6. #26
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    vicar


  7. #27
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    Quote Originally Posted by Zorin View Post
    1. We need more TS channels. At least the fighters do. Each flight should have one and a whisper button to speak to all fighters, or something of that sort. There was little point in using my mic tonight as there would have been no difference between 10 or 11 guys shouting at eachother simultaneously.
    I can only speak for the bombers, but our comms were in excellent shape. Practice and briefing beforehand allowed us to cut the chatter to a bare minimum. From experience, I know that bad comms can turn a good mission into a miserable mess in a snap, so I would urge all groups to prepare as much as possible before the mission in the future in terms of both briefing and technical setup.

    2. How balanced did the numbers feel for you? Just right or should we have a look at this?
    The numbers themselves seemed OK, but it was hard to tell because the planesets weren't quite balanced. Spit Vs simply are not competitive against G2s and 190s. They are outperformed and outgunned by a wide margin, and the escorts could do very little against slashing 190s (Finn and Algore in particular). Spit Vs are also lacking in range to be effective escorts for the type of routes that we are used to taking. If the entire escort force had been Spit IXs with drop tanks, I would expect that the outcome would have been different.

    3. ToD and weather: Ok or in need of fixing?
    ToD was fine. Earlier or later makes for slightly more dramatic screenshots, but that's all I can say about that. The weather also seemed fine. Thor would have the most valuable input on that since he was the one aiming the bombs.

    Other than that, my only complaints were the water tower and lumber storage tent in the middle of the bomber runway and the comedy of errors that was setting up the server and map, both of which I believe have been addressed. Overall, despite the massacre on the first sortie and locking up my game at the end of the second, I thought it was quite enjoyable, largely due to the prep that the bomber force did beforehand.

  8. #28
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    Quote Originally Posted by T.}{.O.R. View Post
    We had that! I put the netcache in as well.
    He He - apologies guys - there was so much confusion about it that I assumed it must have been difficult in some small way...

    Perhaps next time we could just sell a computer with everything installed on it ready for the mission?
    I could arrange that.

  9. #29
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    Magnum has put it nicely.

    Yes, I forgot about ToD.

    I set up Normandy2 map mission myself and tested those settings you set up Zorin. And I think that 9:00h in the morning is just the spot for the re-run of this mission.

    It's not too early and not dark but light feels just nice. I only tested this with B-25s on bomber airfield.


    Bomb aiming wasn't a problem and I could locate targets easily. Since I set up the mission with the exact settings myself I knew which approach I had to take to avoid cloud cover on the bombrun. I was affraid that poor settings will mess up my bombrun, but it was ok. Even if someone else was aiming he would have no problem in hitting targets. Targets were obscured by clouds but not in a way that you can't hit them.

    I also tested with Hazy weather settings and it also looked ok to me.


    A couple of suggestions that Guse brough up just before the mission. In Mega Missions they had skin name next to the number and plane slot in roster thread. This helped people to select proper skin.

    For instance, Spit skins go from QV-A to L and bombers skins go from EV-A to L.

    I think each person should be assigneg his skin before the mission. It also saves time and helps that all have their skins installed.
    Last edited by T}{OR; 07-07-2008 at 14:50.
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  10. #30
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    Zorin is offline General More Posts Than Postman Pat
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    1. Agreed, preflight organization needs to improve quite a bit.

    2. SpitVs are historically correct, that is why they were in in the frist place. Yet we could up split them up so we would have 6x SpitfireMkVLFCLP and 6x SpitfireMkIXc.

    @Thor:

    Blue tactics section included that as well as TS chat, so everyone knew which skin to choose. Yet putting it in the roster sounds like a very good idea.

  11. #31
    Algorex is offline General More Posts Than Postman Pat
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    Was I the only one who thought the normandy map was a bit small?

    The blue team was a bit disorganized, partly because no one toke charge of the prefight stuff, me included (although i was away from wednesday to saturday 5pm BST). I know about half of our team were veterans who knew all the essensial stuff from heart and only needed a few guidelines. Next time we should do a proper briefing of tactics and procedures.

  12. #32
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    Quote Originally Posted by Algorex View Post
    Was I the only one who thought the normandy map was a bit small?

    The blue team was a bit disorganized, partly because no one toke charge of the prefight stuff, me included (although i was away from wednesday to saturday 5pm BST). I know about half of our team were veterans who knew all the essensial stuff from heart and only needed a few guidelines. Next time we should do a proper briefing of tactics and procedures.
    Yes, it really did feel small. That is why I suggested the coast of Kurland as a sub in the early stages. Only thing I could do is relocate the Blue fighters to the most south eastern base. A grass strip with only one runway, but that would be bearable I think.

  13. #33
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    No you weren't the only one.

    First time we planned to meet with escorts over their base so they can escort us all the way. But on half our way there bandits were spotted.


    Now, I saw that blue arifeld was placed way more N than it was originaly planned. Not sure why was that but that must have contributed to the feeling that map was too small.

    I also noticed that far W target was moved more S. This was a good call, because on my testing the map before the mission originaly planned target in B3 was heavily obstructed by clouds. So I'm sure Zorin also had a good reason why he put blue airfield more N.


    Since I was in charge of bomber group - we had two bomber practices, one on Sunday, week before the mission and another on Friday, a day before the mission. We were testing whole lot of stuff and tactics. Hence the formation looked the way it did.

    Briefing itself was very brief, everyone knew what he needed to do and it took us 5 to 10 minutes to bring up flight plan and waypoints plus decide on loadouts. Formation positions were decided a day before.

    Flak dispersed us a little just after the drop. Some planes couldn't keep up so you didn't recieve so strong defensive firepower as we hoped it to be.

    My oppinion is that map is too small. But as for reaching bombing altitude - we could have gone higher on our first run. So no problem there. That would have saved us, or at least gave us a better chance. The recepy from 13th MM repeated and mix of 190 and 109 diving on us with high speed rendered our defensive firepower useless.

    Thats why we decided to bomb from 6K on our next run. And 10 out of 11 bombers returned from second sortie.
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  14. #34
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    Quote Originally Posted by Zorin View Post
    A grass strip with only one runway, but that would be bearable I think.
    The bombers made due with taxiways only, so I think the fighters can manage a normal grass strip.

  15. #35
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    Quote Originally Posted by MagnumHB View Post
    The bombers made due with taxiways only, so I think the fighters can manage a normal grass strip.
    I'm deeply sorry for that

  16. #36
    Nightshifter is offline Warrant Officer More Posts Than Postman Pat
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    I think it would be a good call to at least increase the amount of MK.IXc's if this gets re-run. Mk.IXc even felt helpless on the first run so it must have been frustrating for the the Mk.V's.
    Kind of why we change tactics on the latter run, White flight (Mk.IXc's) went looking for the enemy to try and keep them back whilst the bombers flew higher.

    3 of us got engaged by 5 at one point North of the Blue base and then another sortie we chased a 190? back to base and got into a whole lot of fun

  17. #37
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    Chatanooga is offline Warrant Officer More Posts Than Postman Pat
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    On the organisation stuff, I have created a thread about submitting and organising the missions.

    Hopefully this will means the map, server settings and server netcache will be setup well before hand and should give us time to test the map etc.


    Dedicated Mission Submission Thread

    I will also try to assist more in the organisation myself.

  18. #38
    Paulie is offline Regimental Sergeant Major More Posts Than Postman Pat
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    The mission itself and the preplanning were exeptional as usual. Well done to all involved, top notch.

    There was some great flying and the AARs are a wonderful reflection of this.

    Problems on the night have been addressed in previous posts so I won't reiterate them. I will say though that when we have 36 people ready and waiting it starts to feel a little tense and tetchy after half an hour so if we could iron out the start up teething problems that would be a bonus.

    One other issue has been brought up but I did not see an answer. Rules for these missions, I assume, are very specific and unique but not everyone seems to know them. Were they published and I missed them?

    On the subject of rules. I think it is not in the spirit of the game for opposing team members to frequent the other side's TS channel with no official 'game organising' business or without announcing their presence. Maybe others disagree and think it simulates 'intelligence and espionage'. I think it would lead to a free for all and suggest that we have a rule againt it.

  19. #39
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    Can you name names of who actually entered your TS channels? That is intolerable, IMO.

    As for rules, the same as the MegaMission rules. Hopefully Monguse can post them in the preparation thread so we have them set in stone.

  20. #40
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    I did a bit of swapping around channels asking for help with server setup at the beginning

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