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Thread: 4.09 Read Me released

  1. #1
    trashcanman is offline Regimental Sergeant Major More Posts Than Postman Pat
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    4.09 Read Me released

    Work on 4.09 has finished, the Read Me released and the server collapsed under the strain.
    http://forum.1cpublishing.eu/showthread.php?t=9977

  2. #2
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    Oh I can't wait for the new biplanes and S.M. 79 ...

  3. #3
    hyenaman is offline Sergeant Major More Posts Than Postman Pat
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    post made at 9:03 am...server crashed by 9:48???
    Il2 has stalkers or what??

  4. #4
    Letum is offline Colonel More Posts Than Postman Pat
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    English part of the lite version:

    4.09 README

    Warning: The current version 4.09m is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

    Maps - final versions of
    Bessarabia
    Iasi
    Odessa
    MTO
    MTO Light
    Slovakia Summer
    Slovakia Summer Light
    Slovakia Winter
    Slovakia Winter Light

    New Planes
    Avia B-534-IV (flyable)
    CW-21 (AI only)
    Fokker D.XXI - 5 versions (Only SARJA 3 Early and Late flyable)
    Fiat G.55 Series I (early and late - AI only)
    I-15bis (AI only)
    I-16 Type 5 + Ski version (flyable)
    I-16 Type 6 + Ski version (flyable)
    Letov S-328 (AI only)
    Re.2000 (AI only)
    SM.79 (flyable)

    Cockpits
    MC.200 series 7 and series 7 FB flyable (new cockpit)
    MC.200 series 3 (improved original cockpit)

    Ground objects
    MBV-2 and MBV-2 (flak version) trains have new models + all guns are functional

    Other
    Quick Mission Builder with new features
    Updated new default skin pack
    Parachutes are not AAA target anymore
    Navigational lights turned off during flight by AI planes
    Pylon/bomb racks weight fixed -> better climb and takeoff performance for planes armed with external ordnance

    Corrections in Flight Models (by Maddox Games)
    MC-200 increased airframe drag-> reduced speed
    P-11c corrected rudder roll response. Previously left rudder was inducing right roll and vice versa.
    Ta-152C wing area corrected from Fw 190D-9 values (~1.2mē) -> slightly improved turn performance
    DB-603L critical altitude increased from 9200m to 10200m.

    Changes in Graphics (by Maddox Games)
    Increased buffer size for stationary objects (buildings etc.) to prevent freezes under some circumstances.
    Colors of water corrected for Water=2,3,4 modes. Now when looking down it is no more black/dark blue.
    Optimized Shaders for Nvidia 8X00 series video cards.
    Added a new mode for increased visibility distance. Visibility increased from 36 km to 72km under "Clear" and
    "Good" weather conditions.
    Note: This mode is not optimized for performance: (freezes and low fps are possible on low-end systems).
    This new feature is available only in "Perfect" game graphics mode.
    Also, there is a possibility to have problems with clouds and their shadows at far distances, due to some engine limitations.
    Modify your conf.ini string in the [Render_OpenGL] section to use this mode:
    LandGeom=3 (new mode is ON)
    LandGeom=2 (back to normal mode)

    Daidalos Team would like to thank all external beta testers from the following virtual squadrons for their hard work: Letka 13, 6° Stormo Virtuale, 102nd-YU, 352nd VFG, Kraken, and Sean Trestrail

  5. #5
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    simply..sever couldn't handle the sheer number of hungry visitors...

  6. #6
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    Waaaa, they're porking my beloved Mc200!

    I really enjoyed outrunning and outdiving surprised cheeky spits with it.

  7. #7
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    I`m looking forward to the Re2000, hopefully the modding brigade will make a cockpit for it (probably the similarity to the Hawk or Brewster will mean they are used). I really hoped for the Re2005, perhaps that will come later.

    The Macchi 205 cockpit should be ideal for the G55, another plane I can`t wait to fly. Given the choice on server between a G6/late and a Macchi, I much prefer the Macchi.

    G55 pit:
    http://www.google.co.uk/imgres?imgur...N%26start%3D18
    Last edited by SMURFY1967; 22-09-2009 at 13:46.

  8. #8
    Letum is offline Colonel More Posts Than Postman Pat
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    Regarding the Mc200:

    The former top speed was ~466kmh on the deck and ~528kmh at 5k.
    The new top speed is ~446kmh on the deck and ~504kmh at 5k.


    Wiki gives the real top speed at 500kmh.


  9. #9
    Algorex is offline General More Posts Than Postman Pat
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    Pylon/bomb racks weight fixed -> better climb and takeoff performance for planes armed with external ordnance
    Fighter-bombers FTW!

    Now all they need to do is fix the darn loadouts...

  10. #10
    irish is offline Major More Posts Than Postman Pat
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    Quote Originally Posted by Algorex View Post
    Fighter-bombers FTW!

    Now all they need to do is fix the darn loadouts...
    Amen!

    For one, It would be awesome to be able to eject the bomb/rocket pylons after expending said weapons.

  11. #11
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    Quote Originally Posted by Algorex View Post
    Fighter-bombers FTW!

    Now all they need to do is fix the darn loadouts...
    exactly this!!

  12. #12
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    "Due to current AI shooting accuracy"

    quite the hint. long may work continue from team daidalus...

  13. #13
    Letum is offline Colonel More Posts Than Postman Pat
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    Quote Originally Posted by MD_Titus View Post
    "Due to current AI shooting accuracy"

    quite the hint. long may work continue from team daidalus...

    No hint needed.
    They have already confirmed they are redoing all of the AI gunner code.

  14. #14
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    I find this interesting (from the .pdf);
    Gun sights randomization
    Both Goertz tube sight and Revi 3a were used in Finnish Series 3 Fokkers. About 40% of all planes had
    Revi. Therefore a virtual pilot in game has a 40% chance to get Revi when default skin is selected. With
    user skins (BMP) the sight is Goertz by default but can be certain skins can be bind to Revi with
    Customization.ini file in skin folder.

    Torpedo
    The Whitehead torpedo can be launched at a slightly higher height than other torpedoes (slightly above
    100m) but it sinks in the water more than others before getting to the correct depth. For this reason, it must
    be dropped at no less than 400-500m from the ship; otherwise it will pass below the ship and will not
    explode.
    That Italian bomber sure has a weird bomb sight

  15. #15
    Adonis is offline Sergeant More Posts Than Postman Pat
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    One of the I-16's (IIRC) have randomized gunsights too. But, I think I'll get lost in the Slovakia map for at least a few days after reading the sightseeing guide...

  16. #16
    hyenaman is offline Sergeant Major More Posts Than Postman Pat
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    well In all this confusion...they dint mention when its out did they???

  17. #17
    Algorex is offline General More Posts Than Postman Pat
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    Nah they learned this trick from Oleg, release a readme a week or two early to get everyone interested (and then hold up the server patch for another week for good measure).

  18. #18
    MajorParts is offline Regimental Sergeant Major More Posts Than Postman Pat
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    Cool

    ...or ten.....

  19. #19
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    Sniffin himself in da jungle canopy, baby
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    .... i'll pop the kettle on then....

  20. #20
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    well, two weeks right?

    so i got only two weeks left for my fully modded il2 version?

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