Results 1 to 4 of 4

Thread: New Update

  1. #1
    Join Date
    Jun 2000
    Location
    Tharg, just of bleeem nebula
    Posts
    22,189

    New Update

    Just thought i would have an hour of relaxation with BFBC 2 but it has decided it needs to update, typical.

    It always seems to take an age to do as well. bah!
    Never trust a man who when left alone in a room with a tea cosey, doesn't put it on his head
    If you are going to buy online why not do it and help B-F keep going at the same time!

    Follow this Link to our Amazon Store

    DONATE TO KEEP B-F SERVERS GOING

  2. #2
    Join Date
    Apr 2005
    Posts
    6,805
    It's a huge update as they have to rebuild the game code from the very beginning every time they decide to change something.

    Some highlights:
    - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

    - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.

    - Blue box chat window removed

    - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..

    - 3D vision fixed.

    - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.

    - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.

    - Fixed a bug on PC where the G3 would do less damage than intended.

    - Fixed VADS turning sensitivity on PC so it performs like the ZU23.

    - Reduced VADS push back and damage to balance it with the ZU23.

    - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

    - Reduced the reload time for vehicle countermeasures.

    - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

    - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.

    - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

    - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

    - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

    - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

    - Reduced all weapon damage to the MCOM by 50%.

    - Fixed an C4 vs MCOM exploit on Atacama Desert.

    - Fixed a bug with FOV when aiming the M1911.

    - Lowered the close range damage of the AN94 to highlight its long range role.

    - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

    - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

    - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

    - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.

    - Slightly increased the damage of the UH60.
    And after a bit of research by the players, it seems this is another fiasco
    Quote Originally Posted by hyperuk
    TRACERS/WEAPON EFFECTS:
    + In general ALL tracers are not visible to the person doing the firing:
    --- Tracers on heavy mgs / vehicle mgs are completely missing.
    --- Tracers on bradley main cannon are completely missing (really hard to aim over any sort of distance now, or see who is shooting you).
    --- No tracer for person firing tank shell.
    --- VADS AA gun is impossible to use. If you try to aim it, it forces you back to "neutral" starting position. If you manage to get the reticle over something, no bullets ever hit, so it seems you never aimed up to begin with. With no tracers, its impossible to know if you're even shooting upwards.
    + Some missile blooms appear to have become larger (to the point of disrupting gameplay, reported by GhostFace5555).

    CONNECTION:
    + Continued occurrences of "Failed to connect to EA Online".
    + Some players report more lag.

    GAMEPLAY:
    + Harder or sometimes impossible to revive teammates that are ragdolled over objects (repeatedly fails to revive in many cases, it's worse than it was before).
    + Bullets give feedback that they hit an enemy from far away, but actually do no damage. Multiple headshots appear to hit in hardcore and don't result in a kill.
    + Bullets no longer drop over distance.
    + Hit boxes are huge, and anyone firing casually can hit at extreme range.
    + When zooming in with iron sights, sometimes it will zoom out but leave the iron sights visible.

    CRASHES, PATCHING ISSUES:
    + Crash to desktop (reported by DeSpuiter: Q core, 2x ATI 5770 in XFire).
    + Unable to patch (see post by Ranman13 page 2)

    INTERFACE:
    + The chat box *scrollbar* bug is still present. The scrollbar pops out less than a sec when more than 4-5 messages are displayed.
    + Some endgame screens not loading : blackscreen instead.

    AWARDS:
    + Bronze star award still not working for multiple people.
    + 40mm shotgun shows negative progress to next gold star (two instances with gold star 7: 445 kills, -44 to next; 637, -238 to next). However after some number of kills it will then go back to being positive.

    AUDIO:
    + Corrupted/static audio for some people, even after fresh install/update.
    + Missing MCOM sounds, announcer sounds, and sometimes soldier voices (ie, "Look out, Grenade!").

    OLD BUGS:
    + When not zooming, you can see people behind rocks, blocks, panels, wood barricades... in the far away viewfield: it means that objects are not loaded in a far distance when I'm not using the zoom option (especially visible on blue power boxes on Nelson Bay rush near 'B' at second capture point).
    + Joystick not configuring properly or at all.
    + "Reload" text sometimes persists after a weapon is reloaded.
    + Difficult or impossible to arm/disarm MCOMs when kits are on/nearby it.
    http://forums.electronicarts.co.uk/b...orth-wait.html
    Last edited by FlyingFinn; 01-11-2010 at 15:05.

  3. #3
    Crazyclaws's Avatar
    Crazyclaws is offline Warrant Officer More Posts Than Postman Pat
    Join Date
    Jul 2006
    Location
    under the big rock, next to the small rock
    Posts
    1,152
    just found this on the EA forums:

    http://forum.ea.com/eaforum/posts/list/3489495.page

    seems that EA is working on the issues with the new patch

  4. #4
    Join Date
    Jun 2007
    Location
    Alberta, Canada
    Posts
    1,709
    I haven't played this in soooooo long. My update took about 5-7min.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •