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Thread: Patch Beta 2 - v15866 - October 5, 2011

  1. #1
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    Patch Beta 2 - v15866 - October 5, 2011

    ORIGINAL LINK

    Quote Originally Posted by luthier
    Hi everyone,

    The beta continues!

    We are generally happy with the updated colors and lighting. The sound is also more mature than in the previous beta.

    We are however concerned about stability and performance on various hardware. If you still experience reduced FPS, we want to know your system specs, including graphic driver version and in-game graphic settings.

    If you ever experience a crash, we want to see your crash dump! There is a
    Cppcrash
    Folder under your main game install
    ([Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover)
    Which contains a .dmp file for each game crash.
    We’re very interested in those. Please forward them to
    ishevchenko (at) 1cpublishing.eu
    along with your system specs and the description of what you were doing at the time of the crash.
    NOTE: we will be looking at all your crash dumps, but I may not necessarily be able to answer general questions or suggestions (while I do read them all)

    Here’s the patch readme:

    MAIN
    * Drastically reworked graphic algorithms dealing with in-game color;
    * Rewrote the sound engine from scratch;
    * Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
    * Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
    * Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

    AIRCRAFT - MAIN
    * Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
    * Reworked routines for gyro bombsights;
    * Removed allusion to Engine 4 from He 111 model;
    * Improved memory consumption for multi-crew aircraft;
    * Airborne status is now checked correctly even if the aircraft in question departed prematurely;
    * Landing status should be applied correctly when ditching in water;

    VISUALS
    * Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
    * Small caliber bullet hits on the ground now show difference in material being hit;
    * Modifications in Blenheim's damage visuals;
    * Added a range of visual SFX for higher-caliber guns;
    * New bombsight visuals in Blenheim bombardier's cabin;
    * Returned the famous Il-2 stall sound effect;
    * Doubled the distance at which the tracers can be seen;
    * You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
    * Reversed movement of throttle and mix in D.H. 82;
    * Fixed distance input error in gunsight for Spitfire and Hurricane;
    * Fixed glitch with Bf. 110's prop hub tactical colour band;
    * Added spinner colouring to Ju. 88.

    PHYSICS & A.I.
    * Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
    * Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
    * Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
    * Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
    * Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
    * Reworked motor startup routines to accomodate new options available in the new sound engine;
    * Adjusted ricochet angles on firm surfaces;
    * Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
    * Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
    * Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
    * Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
    * Adjusted head shake level for overspeed effects;
    * Increased critical airspeed for Bf. 110 to 650 kph;
    * You will no longer suffer certain control difficulties below critical airspeed;
    * Removed velocity threshold for leading slats operation;
    * Decreased default harmonizing distance for G.50's guns to 200 meters;
    * Reworked the way altimeter reacts to pitot icing;
    * Lowered the speed at which airframe is defrosted;
    * Fixed stuttering movement of He. 111 P's propellor pitch and indicator;
    * A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in.

    NETWORK
    * Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
    * Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
    * When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to;
    * Added new server settings that determine the message format for new air group creation To use, please add a new section to confUser.ini for the regular, or to confs.ini for a dedicated server: [MsgLevel] ActorCreateAlly=1 ActorCreateEnemy=2 , where ActorCreateAlly are the messages for friendly planes, and ActorCreateEnemy for the opposing side, whatever they may be for each player: 0 - No message; 1 - Full message: army, quantity, type, location; 2 - Army, quantity, and type only 3 - Army and quantity only. NOTE: You only need to do this if you run your own multiplayer server.

    AIRCRAFT - MISC.
    * Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
    * You can now switch off the boost cut-out control in Spitfires;
    * Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
    * Fixed keyboard propellor pitch controls getting jammed into a narrow range;
    * Directional controls feedback will no longer disappear from info windows every time you reenter the game.



    The download links are here:

    Download links - RUSSIAN
    The file is 678 MB (710 951 991 bytes)
    torrent: http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent
    direct link (megaupload): (will post when it finishes uploading)


    Download links - ENGLISH
    The file is 678 MB (710 944 061 bytes)
    torrent: http://www.1cfiles.com/IL2_CliffsofD...66.rar.torrent
    direct link (fileserve): http://www.fileserve.com/file/JEf6zME/IL2COD_15866.rar
    I'll wait for the official, stable version.


    LEVEL BOMBING MANUAL v2.0
    'MUSTANG' - compilation of online air victories

  2. #2
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    No point testing this version. Always crashes once a plane explodes.

  3. #3
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    At least some improvement. They will get there.


    LEVEL BOMBING MANUAL v2.0
    'MUSTANG' - compilation of online air victories

  4. #4
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    Niiiice! I really should get around to ordering this game.

  5. #5
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    Impressive! It seems the engine would sound different with the cockpit closed...no? Amazing none the less.
    Why be normal when you can be happy?

  6. #6
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    Update October 6, 2011

    Please download and install a small update to the beta that fixes the most commonly encountered issue that has to do with explosions and particle effects hanging up the game.
    http://www.1cfiles.com/IL2_CliffsofD...core_patch.rar

    Extract the contents to your
    [Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover\
    Folder. (It already contains the folder structure and should automatically put the file into the \parts\core\ subfolder – or if you’re using some weird extraction method, please put the file there manually)

    We are currently looking at other issues. Reviewing some conf.inis sent to us, we see that a lot of people reporting decreased frame rate are playing with the anti-epilepsy filter enabled. Please disable it in the game options or manually edit the line in conf.ini, setting AntiEpilepsy to 0.
    Also if you encounter an issue where all buildings in the game disappear, please check your conf.ini for a corrupted
    StereoMode
    Key value (which by the way can enable 3D stereo on compatible hardware, if you’re willing to test this even further)
    It can be either 0 (OFF)o r 1 (ON). If it’s anything else – and we’re trying to figure out why it went haywire on one tester’s machine – then manually set it to 0.
    Quote Originally Posted by Hoodoodat View Post
    Impressive! It seems the engine would sound different with the cockpit closed...no? Amazing none the less.
    My thoughts as well.
    Last edited by T}{OR; 06-10-2011 at 14:41.


    LEVEL BOMBING MANUAL v2.0
    'MUSTANG' - compilation of online air victories

  7. #7
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    Probably the most realistic CloD video (I have seen)



    LEVEL BOMBING MANUAL v2.0
    'MUSTANG' - compilation of online air victories

  8. #8
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    I need a new rig

  9. #9
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    This is actually very very playable now, perhaps all of us who bought it should start playing a bit more and try and get something moving on our server, if it can be restarted?, i`ll check out the missions we had and see if I can spice em up a bit. The one problem I encountered last night was that even on a map with 30 other players, I had to fly round for nearly 20 mins before I found anyone to shoot at, the full channel map is way too big for a DF server without massive numbers of players or more AI.

  10. #10
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    Smurfy my friend I have hardware coming out of my ears mate.

    I have a meeting on Monday about maybe increasing our bandwidth too. Ill foot the bill for 6 months and see what happens. I like the idea of BIG servers!!!! Like battle-fields1. I would like a huge RO2 server too.
    Ill have a poke around tomorrow and let you know which machine we can run it on.
    If you are going to buy online why not do it and help B-F keep going at the same time!
    Follow this Link to our Amazon Store
    Or our new US Amazon Store!
    Or just buy some B-F Goodies!

    We only deal with companies that will offer our friends the best service, companies we trust to look after you!
    BUY DOMAIN NAME & HOSTING from B-F!

  11. #11
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    Ive reinstalled to give this another go. Is there anybody playing tonight?

  12. #12
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    Still waiting for the official patch. There are signs that this patch might turn this into a playable game, especially the MP segment with the 3 brand new MP maps and few changes to the MP interface (haven't checked them yet). Also, MP track recording now works.

    Shouldn't be long now, before it comes out of Alpha version.


    LEVEL BOMBING MANUAL v2.0
    'MUSTANG' - compilation of online air victories

  13. #13
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    I have been reading 1C forums for a while now but it seems to be mixed results on performance issues: some say it runs better, other say it runs slower. You personal thoughts on this issue? Thanks.

  14. #14
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    Mins runs fine, no ctd and good fluid play, all on medium except for objects and damage decals?.On a Phenom X4 955BE at 3.6ghz, 4gb of DDR3 1333 and a Radeon 4870x2.

  15. #15
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    I must say this latest beta patch made the game much more smoother, but I havent tried MP out yet..

  16. #16
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    Just averaged 40fps on the channel map online.

  17. #17
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    So there is light at the end of the tunnel I guess

  18. #18
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    Yes, mate, it`s graphically actually quite a lot better than IL2 (as you`d expect) and if we could get a 64 slot server with 64 players on it would be fantastic. I think they`re getting there, just needs more players online

  19. #19
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    + 1 Smurfy.

    The main reason why I have shelved it for now (apart from the current beta patches) is the horrid FF implementation. The FF is too strong that I fear my old and beaten MSFF2 will brake with CloD. Even using customized FF files didn't help. Then there are sudden cut outs while starting a mission, flying anything with a tail gunner...


    LEVEL BOMBING MANUAL v2.0
    'MUSTANG' - compilation of online air victories

  20. #20
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    I`ve got 3 FF2`s after I went mad buying all the dirt cheap ones on ebay for a month!!!, i`m finding the feedback strong as well, does occasionally cut out after i`ve done something other than simple control changes, but I can live with it. I`ve noticed that the Rotol Hurricane is getting a lot of online play from Reds, it`s easy to control being the reason I think, the E1 and 3`s pitch ctrl is fiddly and I haven`t managed to assign it to an axis yet with any success, the E4 is simple to control but I can`t understand why in auto mode it doesn`t generate max speed or revs?, but does maintain 1.4 manifold pressure.

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